Adam Bjorndahl, Cornell University
Friday December 6, 2013
  12:00pm, 5130 Upson Hall
 
Abstract:
We introduce a  generalization of classical game theory wherein each player has a fixed  “language of preference”: a player can prefer one state of the world to another  iff they can describe the difference between the two in this language. The  expressiveness of the language therefore plays a crucial role in determining  the parameters of the game. By choosing appropriately rich languages, this  framework can capture classical games as well as various generalizations  thereof (e.g. psychological games, reference-dependent preferences, and  Bayesian games). On the other hand, coarseness in the language---cases where  there are fewer descriptions than there are actual differences to  describe---offers insight into some long-standing puzzles of human  decision-making. The Allais paradox, for instance, can be resolved simply and intuitively  using a language with coarse beliefs: that is, by assuming that probabilities  are represented not on a continuum, but discretely, using finitely-many  “levels” of likelihood (e.g. ”no chance”, “slight chance”, “unlikely”,  “likely”, etc.).
  
Many standard solution concepts from classical game theory can be imported into  the language-based framework by taking their /epistemic characterizations/ as  definitional. In this way, we obtain natural generalizations of Nash  equilibrium, correlated equilibrium, and rationalizability. We show that there  are language-based games that admit no Nash equilibria using a simple example  where one player wishes to surprise her opponent. By contrast, the existence of  rationalizable strategies can be proved under mild conditions.
This is joint work with Joe Halpern and Rafael Pass.